At a time when games are commodified as high-budget endeavors—from AAA video games to escape rooms—the small, DIY space of LikeLike provides an alternative point of entry to play.
The promise is that we'll be subsumed into a Matrix-like dreamland, but in the context of an exhibition, at least, these virtual worlds can't escape their awkward juxtaposition with the real one.
At the Cooper Hewitt, a multipurpose handheld device called the Pen enables visitors to share in “design thinking” through instantaneous searches of the collection and experiments in high-tech draftin…
Eyeo is a three-day art and technology conference that has taken place annually in Minneapolis since 2011. With a roster of speakers from diverse backgrounds—art, coding, academia, the private sector…
The newly reopened Museo de Arte de Lima surveys the entire history of art-making in Peru, both indigenous and colonial—yet fails to escape the dominant Western model of global artistic development…
An ubiquitous sans serif typeface, a national trademark and a music-related style of street art suggest that Peruvian populism is at times genuine and at times coopted for commercial or political purp…
In a zine reproduced in the appendix of the catalogue for "Amy Sillman: one lump or two," the artist has scrawled in shaky cursive the words of composer Arnold Schoenberg: "I have no objection at all…