Janet Kraynak describes digitization's adverse effects on the art world, but doesn't reckon with the problems of the art world that made it vulnerable to these changes.
Alton Glass first got into VR when he was placed in a NASCAR simulation. “When they put me in the pit with these big cars driving by it blew me away,” the movie director, best known for Cru…
Holography once seemed to present a new kind of bodily and pictorial space, a mode of communication that could unite a global humanity in a new sensorial community.
The immersive experiences of teamLab fuse technology and emotion, thrill audiences, and break the gallery business model. Do they even need the art world?